Aug 19, 2016
No Man’s Sky
In this episode:
- No Man's Sky is out! And we’ve played a bunch! We were both
excited for the game, but avoided a lot of hype and details being
released because we wanted to experience the game for ourselves.
That said, we have mixed feelings about the game.
- The first 10-15 hours of the game are brilliant. The first time
you see a new element of the game, it is breathtaking and truly a
unique gaming experience. It takes about 15 hours of playtime to
start to see the limits of the procedural generation, which takes
some of the wonder away.
- The game is basically a survival and
gathering game more than exploration. You gather resources, craft
upgrades for either yourself or your spaceship, travel to a new
planet/solar system, and repeat the process. Inventory management
is a big part of the game, which was a letdown for us, but that
didn’t take away from the wonder we felt at discovering new aspects
of the universe.
- Our favorite things? Glad you asked!
Aliens! Ruins! Leaving a planet and seeing space gradually appear
is amazing, and coming in from orbit and seeing the entire planet
take up more and more of your view is equally astonishing.
- It's basically a single player game,
and we love that. Multiplayer would be awesome in some regards, but
the idea of being alone in this vast, uncharted universe is too
appealing to want to share it. The online community for the game is
growing, but we are glad that it’s an experience, more than a game
at this point.
- Ps4 vs PC (controller vs
keyboard and mouse). The PC controls seem to be more intuitive than
gamepad because of the virtual mouse you have to control with an
analog stick on PS4, but the tradeoff is being able to lounge on
your couch and explore a new universe. So it’s kind of a tie.
- Unlimited exploration actually takes
the pressure off for completionism. You can't complete the Galaxy,
unlike most open world games. Your first landing on a new planet is
always super cool. The unknown is fun, and that’s the best part
about the game. They got the feeling of discovery down. The
problems come in that there are always colonies and structures
scattered on the planets, which even makes the idea of “discovery”
feel iffy. We would prefer totally barren planets that we could be
100% alone on.
- Also, you can’t name your ship.
Seriously. Patch this in. Patch. This. In. Do you hear us,
developers? Patch. This. In. Now. KTHX.
- In the end, it’s a strangely
compelling game that neither of us actually can say if it’s fun.
But it’s an experience that we’re happy to have had, and we intend
to keep on playing it. Sometimes, games can be about the experience
and not about winning. And that’s kind of what No Man’s Sky is
about. Or could be, given a few polish patches.
- So who’s it for? Well, it’s an indie
game that was marketed like a Triple-A title, and somehow, that
makes it fall between the two markets and be slightly
disappointing. It’s kind of slow if it's the only thing
you're doing, so it goes great with audiobooks and podcasts or
riding the exercise bike over the winter. If you’re a space junkie,
grab this game now. If you like crafting and survival games, pick
it up. And if you’re just curious and want to see what the game has
to offer? Wait until it’s $30. It would have been a stellar game at
$30, but at Triple-A $60, there are just too many nits to be
picked. When it’s either cheaper or patched up, that’s when the
game will really hit its stride and find its audience.
Beej - New 3DS XL /
One Night in Karazhan / Reigns
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