Aug 19, 2016
No Man’s Sky
In this episode:
- No Man's Sky is out!
And we’ve played a bunch! We were both excited for the game, but
avoided a lot of hype and details being released because we wanted
to experience the game for ourselves. That said, we have mixed
feelings about the game.
- The first 10-15 hours of the
game are brilliant. The first time you see a new element of the
game, it is breathtaking and truly a unique gaming experience. It
takes about 15 hours of playtime to start to see the limits of the
procedural generation, which takes some of the wonder
game is basically a survival and gathering game more than
exploration. You gather resources, craft upgrades for either
yourself or your spaceship, travel to a new planet/solar system,
and repeat the process. Inventory management is a big part of the
game, which was a letdown for us, but that didn’t take away from
the wonder we felt at discovering new aspects of the
favorite things? Glad you asked! Aliens! Ruins! Leaving a planet
and seeing space gradually appear is amazing, and coming in from
orbit and seeing the entire planet take up more and more of your
view is equally astonishing.
basically a single player game, and we love that. Multiplayer would
be awesome in some regards, but the idea of being alone in this
vast, uncharted universe is too appealing to want to share it. The
online community for the game is growing, but we are glad that it’s
an experience, more than a game at this point.
vs PC (controller vs keyboard and mouse). The PC controls
seem to be more intuitive than gamepad because of the virtual mouse
you have to control with an analog stick on PS4, but the tradeoff
is being able to lounge on your couch and explore a new universe.
So it’s kind of a tie.
- Unlimited exploration actually takes the
pressure off for completionism. You can't complete the Galaxy,
unlike most open world games. Your first landing on a new planet is
always super cool. The unknown is fun, and that’s the best part
about the game. They got the feeling of discovery down. The
problems come in that there are always colonies and structures
scattered on the planets, which even makes the idea of “discovery”
feel iffy. We would prefer totally barren planets that we could be
100% alone on.
you can’t name your ship. Seriously. Patch this in. Patch. This.
In. Do you hear us, developers? Patch. This. In. Now.
the end, it’s a strangely compelling game that neither of us
actually can say if it’s fun. But it’s an experience that we’re
happy to have had, and we intend to keep on playing it. Sometimes,
games can be about the experience and not about winning. And that’s
kind of what No Man’s Sky is about. Or could be, given a few polish
who’s it for? Well, it’s an indie game that was marketed like a
Triple-A title, and somehow, that makes it fall between the two
markets and be slightly disappointing. It’s kind of slow if
it's the only thing you're doing, so it goes great with audiobooks
and podcasts or riding the exercise bike over the winter. If you’re
a space junkie, grab this game now. If you like crafting and
survival games, pick it up. And if you’re just curious and want to
see what the game has to offer? Wait until it’s $30. It would have
been a stellar game at $30, but at Triple-A $60, there are just too
many nits to be picked. When it’s either cheaper or patched up,
that’s when the game will really hit its stride and find its
Beej - New 3DS XL / Xenosaga Chronicles 3D
One Night in Karazhan
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