Apr 7, 2017
Worldbuilding, Storytelling, and Genre Conventions
In this episode:
- We get interested in different pieces
of media for different reasons. Generally, there are two types of
stories: character stories and idea stories. Sometimes, a setting
can make us bounce off a piece of media really hard (real-world
stuff for Void and traditional high-fantasy for Beej), but it can
also be enough of a draw that we push through mediocre stories to
find out more about the world.
- We discuss various settings such as
Star Wars, the Brandon Sanderson Cosmere, Mass Effect Andromeda,
Fallout, and Zelda. There are lots of draws to each of them, but in
the end, we discuss the conventions that make each of them work for
us and why others don’t.
- Beej - Card thief / Donkey Kong
Country Tropical Freeze / Splatoon
- Void - Card Thief / Dynasty Warriors
Unleashed / Blaster Master Zero / A King's Tale / Planet Coaster /
Torment Tides of Numenera / Shovel Knight
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